Village Attacks - Kickstarter Extras
It wouldn’t be a Kickstarter without some extra bits to lure the punters in and Village Attacks was no different. For Village Attack this was an extra Monster, Town Hero and plastic traps to replace the 2D tokens in the base game.
Grimlord & Revenant
Village Attacks was produced by the now defunct Grimlord Games hence the Town Hero is the Grimlord. With their corresponding Monster being their mirror in the form of the Revenant. Which given what happened to Grimlord Games is oddly prophetic.
As the models are supposed to be dark reflections of each other it made sense to paint them in similar schemes. To start with I trimmed up the mould lines as best I could and primed them with Colour Forge Standard Grey. Then as with all my Village Attacks miniatures I gave them a coat of AK Interactive Ultra Matt Varnish. I’m not sure what the plastic or finish is but paint does not like it at all, so the coat of varnish nicely solves this issue. I then painted the face of the Grimlord with Two Thin Coats Dwarven Skin and gave both models a zenithal highlight with Liquitex Titanium White acrylic ink through my airbrush.
To start with I painted the armour on both models with Army Painter Speedpaint Broadsword Silver. To further bring out the definition of the armour I then washed these silver areas with Army Painter Dark Tone. I was content to leave the Revenant’s armour quite dark but for the Grimlord I drybrushed the armour with Necron Compound to bring back some brightness. In fact for the Revenant, I used some Greenstuff World Liquid Pigment Dark, Medium and Light Rust in successive layers to make the armour look more tarnished. It was also at this point that I gave the skin on the Grimlord a coat of Reikland Fleshshade, whereas for the Revenant I used Guilliman Flesh to give it that greying undead look. I then painted the Revenant’s skirt with Creed Camo whilst on the Grimlord I used the slightly lighter Militarum Green.
For some similarity I painted both cloaks with Army Painter Speedpaint Desolate Brown, which despite its name is more of a drab green colour. Likewise, the leather on both models was painted with Gore Grunta Fur. The sword blades I painted with Scale75 Thrash Metal while the decorative elements of the swords I painted with Scale75 Peridot Alchemy as a nod to the overall green theme of the models. To bring out the texture of the decorative elements and shade the blades the swords were then given a wash of Army Painter Dark Tone. For both models I then painted the beards with Black Templar and the banner poles with Wyldwood.
There were a couple of differences between the models, for example the Revenant has some exposed bone that I picked out with Skeleton Horde while the Grimlord had some fur trim on their cloak that I painted with Army Painter Speedpaint Burnished Red. Additionally, for the bird on the Grimlord’s banner I painted them with Black Templar before giving them a drybrush of a mix of Thousand Sons Blue and Two Thin Coats Dungeon Stone.
For the bases I started by basecoating the whole area with Two Thin Coats Scorched Earth. Once that was dry I then put down a thick layer of Agrellan Earth, which was easier said than done as my pot is on its last legs I think. Once that had fully cured and produced a nice cracked texture I then gave it a wash of Army Painter Strong Tone, this both made the cracks stand out a little more and sealed the texture paint done. Agrellan Earth and its ilk have a habit of flaking off if you’re not careful. Speaking of, I then gave the bases a gentle drybrush of Tyrant Skull before finishing things off with an Army Painter Burnt Tuft.
Traps
Moving onto the traps I cleaned them up of mould line and all but the Spike Pit, Treasure Horde and Crushing Wall I then primed with Colour Forge Standard Grey. The remainder I primed with Colour Forge Matt Black as they are primarily metallic. As with all my Village Attacks miniature they then got an all over coat of AK Interactive Ultra Matt Varnish.
For the ones that had been primed black the first step was to basecoat them entirely with Vallejo Metal Colours Magnesium, which took time at all through the airbrush. The next step was to paint Vallejo Khaki over any cloth scraps as well as the wooden parts of the chest on the Treasure Horde. Next any bits of bone were painted with Army Painter Skeleton Bone. To differentiate the boulder from the rest of the stone it was basecoated with Dawnstone. I wanted the Mimic’s legs to look fleshy and inhuman but not to stand out too much, so with that in mind I painted them with an equal mix of Two Thin Coats Dwarven Skin and Sword Hilt Burgundy. The coins on the Treasure Horde and the sword hilt on the Spike Pit I painted with a couple thin coats of Scale75 Dwarven Gold. The sword blades meanwhile I painted with Scale75 Thrash Metal.
With the base coats done it was time to crack out the contrast and speedpaints. First things first any wood details were painted with Wyldwood. Any bones were given a coat of Skeleton Horde and any ropes with Snakebite Leather. The dust cloud on the Boulder Trap and the stone on the Swinging Blade I painted with Basilicanum Grey. The drapes on the Swinging Blade meanwhile I painted with Blood Angels Red, which seemed appropriate. Lastly, I gave the cloth details a coat of Garaghak’s Sewer. For the Fire Trap styled as, I think, a dragon’s head I took a different approach. I used highly pigments and saturated colours like Warp Lightning, Snakebite Leather, and Blood Angels Red knowing that the grey undercoat would suck out much of that saturation giving them a muted and aged appearance.
Moving along there were a couple of washes that I needed to do to make the basecoats pop out a little more. The gold details and any bases, like on the Boulder Trap, were given a wash of Army Painter Strong Tone. Meanwhile, any silver details and the boulder were given a coat of Army Painter Dark Tone.
Next up was to do a bit of drybrushing to bring out some texture. Anything metallic got a drybrush of Necron Compound, I additionally drybrushed Necron Compound over the Fire Trap to make it look like worn metal. Meanwhile the boulder and the Portal Trap were drybrushed with Dawnstone. To bring out the grain any wood detail was drybrushed with Vallejo Khaki.
For some final details I carefully ran a line of Warp Lightning into the ritual lines of the Portal Trap. This turned out looking really nice but I wanted to enhance it, which I did by then running a line of Greenstuff World Fluor Lime into the ritual lines. I don’t know if anyone is ever going to shine a UV light on it but if they do they’re in for a surprise. Lastly I used a bit of sponge to dab on some Blood for the Blood God technical paint on the ends of various spikes and blades on the traps.