Frosthaven - Drifter
The Inox Drifter was another class that I had put into the maybe pile. The unique aspect of this class is that you can move the token on persistent abilities back one space. Where most persistent abilities in Gloomhaven had a set number of “charges” before the card, the Drifter is able to dramatically extend the longevity of their abilities.
For my model, I first started by basecoating the skin (fur?) with Two Thin Coats Dungeon Stone. His horns, the skull kneepads and the skull on the base I painted with Army Painter Skeleton Bone. The cloak over his shoulders I painted with a few thin coats of Fenrisian Grey. The arrow fletching I painted with Dawnstone. The armour on his chest and shoulders I painted with Scale75 Thrash Metal, and the brooches on his shoulder and head I painted with Scale75 Dwarven Gold.
Like I did for the Hatchet in Jaws of the Lion, I then proceeded to gather just about all of the brown paints that I had and just went crazy on the Drifter. I used Army Painter Oak Brown for his bow and club. Vallejo Khaki for the pelt on his back. Skrag Brown for the bracers on his wrists and ankles. Rhinox Hide for his belt and shoes. And finally, my old favourite: Vallejo English Uniform for his trousers.
For the washes I kept simple: everything brown got a coat of Army Painter Strong Tone and everything not-brown got a coat of Nuln Oil. Like the washes, I kept the highlights rather simple as well. I used some Vallejo Wolf Grey to pick out the edges of the cloak over his shoulders. I then used some Skrag Brown to add small scratches to his belt. I gave the skull on the base a coat of Skeleton Horde contrast paint. And finally, I used some Scale75 Thrash Metal to pick out the spikes on his club.
For the base, I first used Stirland Mud texture paint to add a small patch of dirt. Once that was dry, I mixed some Valhallan Blizzard with some PVA glue in a roughly fifty-fifty ratio, which I then applied to the rest of the base. This was a trick that I picked up from Citadel Masterclass on Warhammer+. The PVA helps dilute the Valhallan Blizzard so that it flows into the nooks and crannies of the sculpted base, and as PVA shrinks as it tries it ensures not too much of the sculpted detail is lost under the texture. The only issue is that it’s pure white so that texture isn’t particularly easy to see, especially on camera.
The final thing to do was to paint the rim of the base with some Army Painter Oak Brown and he was ready to stomp through the drifts of snow on his way to Frosthaven.